º»¹®³»¿ë ¹Ù·Î°¡±â
MDÀǼ±Åà ¹«·á¹è¼Û ¼Òµæ°øÁ¦

½Ã¹Ä·¹ÀÌ¼Ç & ¾Ö´Ï¸ÞÀÌ¼Ç °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×ÀÌ¼Ç REALITY

CD1ÀåÆ÷ÇÔ
À̳²ÁÖ ÁöÀ½ | µðÁöÅкϽº | 2009³â 01¿ù 15ÀÏ Ãâ°£
  • Á¤°¡ : 35,000¿ø
    ÆÇ¸Å°¡ : 31,500¿ø [10%¡é 3,500¿ø ÇÒÀÎ]
  • ÅëÇÕÆ÷ÀÎÆ® :
    [±âº»Àû¸³] 1,750¿ø Àû¸³ [5% Àû¸³] [Ãß°¡Àû¸³] 5¸¸¿ø ÀÌ»ó ±¸¸Å ½Ã 2õ¿ø Ãß°¡Àû¸³ ¾È³» [ȸ¿øÇýÅÃ] ½Ç¹öµî±Þ ÀÌ»ó, 3¸¸¿ø ÀÌ»ó ±¸¸Å ½Ã 2~4% Ãß°¡Àû¸³ ¾È³»
  • Ãß°¡ÇýÅà : Æ÷ÀÎÆ® ¾È³» µµ¼­¼Òµæ°øÁ¦ ¾È³» Ãß°¡ÇýÅà ´õº¸±â
  • ¹è¼Ûºñ : ¹«·á ¹è¼Ûºñ ¾È³»
  • ¹è¼ÛÀÏÁ¤ : ¼­¿ïƯº°½Ã Á¾·Î±¸ ¼¼Á¾´ë·Î ±âÁØ Áö¿ªº¯°æ
    ´çÀϹè¼Û Áö±Ý ÁÖ¹®ÇÏ¸é ¿À´Ã(26ÀÏ,±Ý) µµÂø ¿¹Á¤ ¹è¼ÛÀÏÁ¤ ¾È³»
  • ¹Ù·Îµå¸² : ÀÎÅͳÝÀ¸·Î ÁÖ¹®ÇÏ°í ¸ÅÀå¿¡¼­ Á÷Á¢ ¼ö·É ¾È³» ¹Ù·Îµå¸² ÇýÅÃ
    ÈÞÀÏ¿¡´Â ¹Ù·Îµå¸² ÇȾ÷À¸·Î ´õ »¡¸® ¹Þ¾Æ º¸¼¼¿ä. ¹Ù·Îµå¸² ÇýÅùްí ÀÌ¿ëÇϱâ
»óǰ»ó¼¼Á¤º¸
ISBN 9788960880450(8960880450)
Âʼö 512ÂÊ
Å©±â 215 * 275 mm ÆÇÇü¾Ë¸²

Ã¥¼Ò°³

ÀÌ Ã¥ÀÌ ¼ÓÇÑ ºÐ¾ß

°ÇÃà ½Ã¹Ä·¹À̼ǰú ¾Ö´Ï¸ÞÀ̼ǿ¡ ´ëÇÑ ½Ç¹«¼­!

NJ Studio ½ÇÀå À̳²ÁÖÀÇ ¡º½Ã¹Ä·¹À̼Ç&¾Ö´Ï¸ÞÀÌ¼Ç °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×ÀÌ¼Ç REALITY¡». ±âº»ÀûÀ¸·Î 3D¿¡ ´ëÇÑ ÀÌÇØ°¡ ÀÖ´Â °ÇÃà µðÀÚÀÎ ½Ç¹«ÀÚ¸¦ À§ÇØ Àú¼úµÈ °ÍÀÌ´Ù. °ÇÃà ½Ã¹Ä·¹À̼ǰú ¾Ö´Ï¸ÞÀ̼ǿ¡ ´ëÇØ ´Ù·ç°í ÀÖ´Ù.

ÀÌ Ã¥Àº ÀúÀÚ°¡ ±×µ¿¾È ±¹³»¤ý¿ÜÀÇ °ÇÃà ½Ç¹«¤ýÇпû ÇöÀå¿¡¼­ °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×À̼ÇÀ» °øÀ¯ÇÑ °æÇèÀ» ¹ÙÅÁÀ¸·Î, ¸í·É¾î¸¸À» ÁßÁ¡ÀûÀ¸·Î ´Ù·ç±â º¸´Ù´Â °ÇÃà µðÀÚÀÎ ½Ç¹«ÀÚ°¡ ÀÚ½ÅÀÇ ¾ÆÀ̵ð¾î¸¦ È¿À²ÀûÀ¸·Î Á¤È®ÇÏ°Ô Àü´ÞÇÏ´Â ¹æ¹ý·Ð¿¡ ÃÊÁ¡À» ¸ÂÃß¾ú´Ù. 'Tip'À» ÅëÇØ¼­´Â ³ëÇϿ츦 °ø°³Çϰí ÀÖ´Ù.

½Ç¹«¿¡¼­ ¿ì·¯³ª¿Â ¿¹Á¦¸¦ dzºÎÇÏ°Ô ´ã¾Æ³» ÀÌÇØ¸¦ µµ¿ÍÁØ´Ù. ƯÈ÷ 3DS MAX¸¦ °ÇÃà ½Ã°¢È­»Ó ¾Æ´Ï¶ó, °ÇÃà µðÀÚÀÎ ´Ü°è¿¡¼­ Àû¿ëµÈ ¿¹Á¦¸¦ ÅëÇØ µðÀÚÀÎ Åø·Î¼­ÀÇ 3DS MAXÀÇ °¡´É¼ºÀ» ¿³º¼ ¼ö ÀÖ´Ù.

¢Ñ ¡º½Ã¹Ä·¹À̼Ç&¾Ö´Ï¸ÞÀÌ¼Ç °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×ÀÌ¼Ç REALITY¡»¸¦ ¼Ò°³ÇÏ´Â µ¿¿µ»óÀÔ´Ï´Ù!

¸ñÂ÷

--------------------------------------------------------------------------
Part 01. Intro. °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×À̼Ç
--------------------------------------------------------------------------

Chapter 01. °ÇÃà ¿µ»ó(Architecture Picture)
Lesson 01. °ÇÃà ¿µ»ó(Architecture Picture)À̶õ?
Lesson 02. °ÇÃà ¾Ö´Ï¸ÞÀÌ¼Ç vs °ÇÃà ½Ã¹Ä·¹À̼Ç(Animation VS Simulation)
Lesson 03. °ÇÃà ¿µ»óÀÇ Á¾·ù
Lesson 04. 3ds max ¿Í °ÇÃà ¾Ö´Ï¸ÞÀ̼Ç/½Ã¹Ä·¹À̼Ç(Animation, Simulation))

Chapter 02. °ÇÃà ¿µ»ó Á¦ÀÛÀÇ 3´Ü°è
Lesson 01. Pre-production(ÇÁ¸® ÇÁ·Î´ö¼Ç)
Tip. ÇÁ¸® ÇÁ·Î´ö¼Ç üũ»çÇ×
Lesson 02. Production(ÇÁ·Î´ö¼Ç)
Tip. ÇÁ·Î´ö¼Ç üũ»çÇ×
Lesson 03. Post-production(Æ÷½ºÆ® ÇÁ·Î´ö¼Ç)
Tip. Æ÷½ºÆ® ÇÁ·Î´ö¼Ç üũ»çÇ×

Chapter 03. °ÇÃà ¿µ»óÀ» ¸¸µé±â À§ÇÑ °¢·ÐÀÇ ÀÌÇØ
Lesson 01. Story(½ºÅ丮)
Tip. °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×À̼ǰú ½Ã³ª¸®¿À
Lesson 02. Lay-Out(Àå¸é±¸Ãà)
Lesson 03. Movement(¿òÁ÷ÀÓ)
Lesson 04. Editing, Effecting & Music, Sound(¿¡µðÆÃ°ú ÀÌÆåÆÃ ±×¸®°í À½¾Ç°ú À½Çâ)
Lesson 05. Analysis(¿µ»óÀÇ ºÐ¼®)
Lesson 06. °á·Ð ¹× ±â´ëÈ¿°ú

Chapter 04. 3ds max¸¦ Ȱ¿ëÇÑ °ÇÃà ½Ã¹Ä·¹ÀÌ¼Ç Á¦ÀÛ°úÁ¤
Lesson 01. Modeling, Mapping (¸ðµ¨¸µ ¹× ¸ÅÇÎ ÀÛ¾÷)
Lesson 02. Animation (¾Ö´Ï¸ÞÀÌ¼Ç ÀÛ¾÷)
Lesson 03. Lighting, Rendering (Á¶¸í ¹× ·»´õ¸µ ÀÛ¾÷)
Lesson 04. Editing, Effecting(¿¡µðÆÃ°ú ÀÌÆåÆÃ)
Tip. ´ë¿ë·® Àå¸é°ú ä³Î ·»´õ¸µ

--------------------------------------------------------------------------
Part 02. Foundation. 3ds max ÀÎÅÍÆäÀ̽º¿Í ¾Ö´Ï¸ÞÀ̼ÇÀÇ °³³ä ÀÌÇØ
--------------------------------------------------------------------------

Chapter 01. 3ds max¸¦ Ȱ¿ëÇÑ °ÇÃà ¾Ö´Ï¸ÞÀ̼Ç, ½Ã¹Ä·¹À̼ÇÀ» ½ÃÀÛÇϱâ À§ÇÑ Áغñ
Lesson 01. 3ds maxÀÇ Interface
Lesson 02. °ÇÃà ¾Ö´Ï¸ÞÀ̼ǿ¡ ¸¹ÀÌ »ç¿ëµÇ´Â Animation ¸í·É¾î »ìÆìº¸±â
Tip. Ű(Key)

Chapter 02. 3ds maxÀÇ È¯°æ¼³Á¤ ¹× ¾Ö´Ï¸ÞÀ̼ÇÀÇ ¿ø¸®
Lesson 01. °ÇÃà ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µé±â À§ÇÑ 3ds maxÀÇ È¯°æ¼³Á¤ ¹× Áغñ
Lesson 02. ¾Ö´Ï¸ÞÀ̼ÇÀÇ °³³ä ÀÌÇØ
TIP. Default Scanline Renderer ¹Ù²Ù±â

--------------------------------------------------------------------------
Part 03. Foundation. °ÇÃà ¾Ö´Ï¸ÞÀÌ¼Ç ±âº»
--------------------------------------------------------------------------

Chapter 01. °ÇÃà ¾Ö´Ï¸ÞÀ̼ÇÀÇ ±âº» È帧
Lesson 01. Modeling & Camera ¼³Ä¡Çϱâ
Lesson 02. Camera Animation
Tip. Auto KeyÀÇ È°¼ºÈ­ / ºñȰ¼ºÈ­¿¡ µû¸¥ ¿òÁ÷ÀÓ
Lesson 03. Lighting
Lesson 04. Rendering
Lesson 05. ÃÖÁ¾ ¿µ»ó
Tip. °ÇÃà ¿µ»ó¿¡¼­ Ä«¸Þ¶ó¿öÅ©(Camera Work)ÀÇ ÁÖÀÇ»çÇ×

Chapter 02. žç°è ¾Ö´Ï¸ÞÀ̼Ç
Lesson 01. Modeling
Lesson 02. Mapping
Lesson 03. Animation
Lesson 04. Camera
Lesson 05. Lighting & Effecting
Lesson 06. Rendering
Lesson 07. ÃÖÁ¾¿µ»ó

--------------------------------------------------------------------------
Part 04. Foundation. ¾Ö´Ï¸ÞÀÌ¼Ç ÀÀ¿ë
--------------------------------------------------------------------------

Chapter 01. ±¼»è±â ¾Ö´Ï¸ÞÀ̼Ç
Lesson 01. ÆÄÀÏ ºÒ·¯¿À±â
Lesson 02. ¸µÅ©¿Í ÃàÀÇ °³³ä ÀÌÇØÇϱâ
TIP. Link¿Í GroupÀÇ Â÷ÀÌ
Lesson 03. ¿ä¼Òº°·Î ¿ÀºêÁ§Æ® ³ª´©±â
Lesson 04. ȸÀüÃà°ú ¸µÅ© ¼³Á¤Çϱâ
Lesson 05. ´ÙÀ̳»¹Í ¿ÀºêÁ§Æ®(Dynamics Objects)
TIP. View Cube
Lesson 06. ¹ÙÄû Animation
Lesson 07. ±¼»è±â Animation
Lesson 08. Camera Animation
Lesson 09. Lighting
Lesson 10. »ö º¸Á¤ ÀÛ¾÷ ¹× ÃÖÁ¾ Rendering
Lesson 11. ÃÖÁ¾ ¿µ»ó
TIP. Ű(Key) Scale

Chapter 02. Ã౸°ø ¾Ö´Ï¸ÞÀ̼Ç(Ball Animation)
Lesson 01. Ã౸°ø ¿òÁ÷ÀÓ Àâ¾ÆÁÖ±â
TIP. Track ViewÀÇ Áõ¹ß?
Lesson 02. Ã౸°ø ¿òÁ÷ÀÓ ¼öÁ¤Çϱâ
Lesson 03. Ã౸°øÀÇ È¸Àü Animation
Lesson 04. Ã౸°øÀÇ ½ºÄÉÀÏ Animation
TIP. Object Blur¿Í Camera Blur
Lesson 05. Camera & Lighting
Lesson 06. Rendering
Lesson 07. ÃÖÁ¾ ¿µ»ó
TIP. AnimationÀûÀΠŰ(Key) »ý¼º°ú SimulationÀûÀΠŰ(Key) »ý¼º

--------------------------------------------------------------------------
Part 05. Exercise. °ÇÃà ½Ã¹Ä·¹À̼ǰú Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç
--------------------------------------------------------------------------

Chapter 01. ÀÏÁ¶°Ç °ËÅä ½Ã¹Ä·¹À̼Ç
Lesson 01. GIS °¡Á®¿À±â
Lesson 02. ÁöÇü Á¦ÀÛ
Lesson 03. °Ç¹° Á¦ÀÛ
Lesson 04. Á¶¸í Á¦ÀÛ
Lesson 05. Camera
Lesson 06. Lighting Simulation
Lesson 07. Rendering
Lesson 08. ÃÖÁ¾ ¿µ»ó
TIP. Plug-In Greeble

Chapter 02. ¸Å½º(Mass) °ËÅä ½Ã¹Ä·¹À̼Ç(Camera Work)
Lesson 01. ÁغñÇϱâ
Lesson 02. Camera Animation
TIP. Key Mode Toggle
TIP. Default In/Out Tangents For New Keys
Lesson 03. Lighting
TIP. Light Tracer »ìÆìº¸±â
Lesson 04. Rendering
Lesson 05. ÃÖÁ¾¿µ»ó

--------------------------------------------------------------------------
Part 06. Exercise. °ÇÃ๰¿¡ ´ëÇÑ ¾Ö´Ï¸ÞÀ̼Ç
--------------------------------------------------------------------------

Chapter 01. °Ç¹°ÀÌ Áö¾îÁö´Â ¾Ö´Ï¸ÞÀ̼Ç
Lesson 01. Export, Import
Tip. Normal Á¤¸®Çϱâ
Lesson 02. Layer
Lesson 03. Normal & Mapping
Lesson 04. Animation(Grow, Opacity, Building, Morpher)
Tip. Slice Animation ½Ã¿¡ ¸é¿¡ ±úÁö´Â Çö»ó
Tip. MappingÀ» ÀÌ¿ëÇÑ Opacity Animation
Lesson 05. Camera Animation
Lesson 06. Lighting
Lesson 07. Rendering
Lesson 08. ÃÖÁ¾ ¿µ»ó
Tip. Reactor¸¦ ÀÌ¿ëÇÑ °Ç¹°ÀÇ ºØ±« ¹× Àç°Ç Animation

Chapter 02. V-Ray¸¦ ÀÌ¿ëÇÑ ÀÎÅ׸®¾î ¾Ö´Ï¸ÞÀ̼Ç(3ds max , V-Ray¸¦ ÀÌ¿ëÇÑ ¾Ö´Ï¸ÞÀ̼Ç)
Lesson 01. Ŀư Animation
Lesson 02. TV Animation
Lesson 03. ¿¬±â Animation
Lesson 04. ÈçµéÀÇÀÚ ¹× ÆÒ Animation
Lesson 05. V-Ray Animation
TIP. Irradiance MapÀ» ¸¸µé¾îÁÖ´Â Frame °£°ÝÀÇ ÀÌÇØ
Lesson 06. After Effects Rendering
Lesson 06. ÃÖÁ¾¿µ»ó
TIP. ´ë¿ë·® ÀÛ¾÷½ÃÀÇ À¯¿ëÇÑ ´ÜÃàŰ

--------------------------------------------------------------------------
Part 07. Environment. °ÇÃà ½Ã°¢È­¸¦ À§ÇÑ ¼Ò½º Á¦ÀÛ ¹× ÁÖº¯È¯°æ Ç¥Çö ¹æ¹ý·Ð
--------------------------------------------------------------------------

Chapter 01. Á¶°æ Ç¥Çö
Lesson 01. °ÇÃà°ú Á¶°æÇ¥Çö
Lesson 02. Á¶°æ Ç¥ÇöÀÇ ¹æ¹ý°ú Àå´ÜÁ¡ ¹× ÀÛ¾÷ ¹æ¹ý
Lesson 03. Forest Tree(Plug-In)
Tip. gw::Ivy·Î µ¢±¼ Ç¥ÇöÇϱâ
Tip. Proxy(V-Ray & Mental ray)

Chapter 02. Çϴà ǥÇö
Lesson 01. °ÇÃà°ú Çϴà ǥÇö
Lesson 02. Çϴà ǥÇö ¹æ¹ý°ú Àå´ÜÁ¡ ¹× ÀÛ¾÷ ¹æ¹ý
Tip. ÇÏ´Ã, Á¶°æ ¹× ȯ°æ Ç¥ÇöÇϱâ(Vue)

Chapter 03. ÁÖº¯ »çÀÌÆ®ÀÇ Ç¥Çö
Lesson 01. ÁÖº¯ °Ç¹° ¸¸µé±â
Lesson 02. ÁöÇü°ú ÁÖº¯ Ç¥Çö
TIP. Modeling Database

Chapter 04. À̺¥Æ® Ç¥Çö
Lesson 01. °ÇÃà°ú À̺¥Æ®
Lesson 02. ¼ö °ø°£ Ç¥Çö ¹× ¹° Ç¥Çö
Lesson 03. ºÐ¼ö Ç¥Çö
TIP. Modify Animation.
TIP. Compound Object Animation.
TIP. ÀÀ¿ë Animation

Chapter 05. »ç¶÷(Scale) Ç¥Çö
Lesson 01. °ÇÃà°ú »ç¶÷ Ç¥Çö
Lesson 02. »ç¶÷ Ç¥Çö ¹æ¹ý°ú Àå´ÜÁ¡
Lesson 03. 2D People
Lesson 04. 3D People
Tip. RPC Plug-inÀ» ÀÌ¿ëÇÏ¿© »ç¶÷ ¹× Á¶°æ Â÷·® Ç¥ÇöÇϱâ
TIP. °ÇÃà ½Ã°¢È­ VS °ÇÃà ÇÁ·¹Á¨Å×À̼Ç(Visualization VS Presentation)

--------------------------------------------------------------------------
Part 08. Composition. ÈÄ¹Ý ÀÛ¾÷À» ÅëÇÑ ÇÕ¼º¹ý ¹× ¾Ö´Ï¸ÞÀ̼Ç
--------------------------------------------------------------------------

Chapter 01. After Effects ÀÌÇØÇϱâ
Lesson 01. Interface »ìÆìº¸±â
Lesson 02. After Effects Animation ÀÌÇØ
Tip. Interpret Footage
Tip. Caps Lock È­¸é ¿¡·¯
Tip. After Effects ÆÄÀÏ °æ·Î ã±â
Lesson 03. After Effects Animation ÀÀ¿ë
TIP. ÀÚÁÖ ¾²´Â Output Module
TIP. After EffectsÀÇ Plug-In, ShineÀ» ÀÌ¿ëÇÑ ºûÁÙ±â ¹× ·Î°í Ç¥Çö
Lesson 04. Editing & Effecting
Lesson 05. ÃÖÁ¾ ¿µ»ó
TIP. DOF(Depth of Field)
TIP. Keying Effect ÇÔ²² Åõ½Ãµµ À̹ÌÁö¸¦ Ȱ¿ëÇÏ¿© ¿µ»ó ¸¸µé±â

--------------------------------------------------------------------------
Part 09. Application. °ÇÃà ¾Ö´Ï¸ÞÀ̼ÇÀÇ ÀÀ¿ë
--------------------------------------------------------------------------

Chapter 01. Matt/Shadow ÇÕ¼ºÀ» ÀÌ¿ëÇÑ Animation
Lesson 01. ÁغñÇϱâ
Lesson 02. Mental Ray(°Ç¹° Animation Rendering)
Tip. ¿òÁ÷ÀÓÀÌ Æ¢´Â Çö»ó
Lesson 03. V-Ray Matte/Shadow(ÀÚµ¿Â÷, Á¶°æ Rendering)
Tip. ÇÕ¼º ½Ã¿¡ Anti-alias ¹®Á¦
Lesson 04. Scanline Matte / Shadow(»ç¶÷ Rendering)
TIP. Brazil r/sÀÇ Matte/Shadow
Lesson 05. ÇÕ¼º(Composition)
Lesson 06. ÃÖÁ¾ ¿µ»ó
Tip. Á¤º¸ Àü´Þ°ú À̹ÌÁö Àü´Þ

Chapter 02. »ç°èÀý Animation
Lesson 01. º½, ¿©¸§ Àå¸é & Camera Animation
Lesson 02. °¡À» Àå¸é & Animation
Lesson 03. °Ü¿ï Àå¸é & Animation
Lesson 04. ÇÕ¼º(Composition)
Lesson 05. ÃÖÁ¾ ¿µ»ó
TIP. Element rendering with combustion
TIP. ½Ç»ç ¿µ»ó¿¡ Ä«¸Þ¶ó ¸ÅÄ¡ ¾Ö´Ï¸ÞÀ̼Ç(3ds max, Booju¸¦ ÀÌ¿ëÇÑ Camera Tracking)

--------------------------------------------------------------------------
Part 10. Case Study. °ÇÃà ÇÁ·Î¼¼½º Àû¿ë»ç·Ê
--------------------------------------------------------------------------

Chapter 01. CAAD(Computer Aided Architecture Design)
Lesson 01. CAAD¿Í Å×Å©³î·ÎÁö
Lesson 02. CAAD¿Í °ÇÃà ½Ã°¢È­
Lesson 03. 3D Technology¿Í °ÇÃàÀÇ È°¿ë

Chapter 02. Digital-Architecture Competition(Visualization for Concept)
Lesson 01. About Polygon Culture Center(Digital-Architecture Competition Winner)
Lesson 02. About Process
Tip. VR(Virtual Reality : °¡»óÇö½Ç)
TIP. Digital Architecture Competition

Chapter 03. ³­Â¡ Áö±¸´ÜÀ§°èȹ
Lesson 01. About Nanjing Project
Lesson 02. About Process

Chapter 04. SamSong Urban Planning(»ï¼Û Áö±¸°èȹ¾È)
Lesson 01. About SamSong Project
Lesson 02. About Process

ÃâÆÇ»ç ¼­Æò

Architecture Animation & Simulation for Presentation
°ÇÃà, ÀÎÅ׸®¾î µðÀÚÀÌ³Ê ¹× ÇлýµéÀ» À§ÇÑ ¿µ»ó Áöħ¼­

·±´ø ¹× ½Ãµå´Ï¿¡ ±¹Á¦ÀûÀÎ ¾÷¹«ÇÁ·Î¼¼½º¸¦ °®Ãß°í ÀÖÀ¸¸ç °ÇÃà µðÀÚÀÎÀ» À§ÇÑ CAAD ¿¬±¸ ¹× °ÇÃà ½Ã°¢È­¸¦ ¿¬±¸ÇÏ´Â NJ studioÀÇ ±¹³»¿Ü °ÇÃà ½Ç¹« ¹× Çо÷ ÇöÀå¿¡¼­ °ÇÃà ¿µ»ó ÇÁ·¹Á¨Å×À̼Ç(Animation, Simulation) ¹× ½Ã°¢È­¿¡ °üÇÑ ¹æ¹ý·Ð ¹× ÇÁ·Î¼¼½º¸¦ °øÀ¯Çϸ鼭 ´À³¤ °æÇè(Experience)µé°ú ³ëÇÏ¿ì(Know-How)¸¦ ¹ÙÅÁÀ¸·Î, ½Ç¹« °ÇÃà ÀÎÅ׸®¾î... ´õº¸±â

Klover ¸®ºä (0)

ºÏ·Î±× ¸®ºä (1) Àüüº¸±â ¾²·¯°¡±â

µµ¼­ ±¸¸Å ÈÄ ¸®ºä¸¦ ÀÛ¼ºÇϽøé
°áÁ¦ 90ÀÏ À̳» 300¿ø, ¹ß¼Û ÈÄ 5ÀÏ À̳» 400¿ø, ÀÌ »óǰÀÇ Ã¹ ¸®ºä 500¿øÀÇ Æ÷ÀÎÆ®¸¦ µå¸³´Ï´Ù.

Æ÷ÀÎÆ®´Â ÀÛ¼º ÈÄ ´ÙÀ½ ³¯ Àû¸³µÇ¸ç, µµ¼­ ¹ß¼Û Àü ÀÛ¼º ½Ã¿¡´Â ¹ß¼Û ÈÄ ÀÍÀÏ¿¡ Àû¸³µË´Ï´Ù.
ºÏ·Î±× ¸®ºä´Â º»ÀÎÀÎÁõÀ» °ÅÄ£ ȸ¿ø¸¸ ÀÛ¼º °¡´ÉÇÕ´Ï´Ù.
(¡Ø ¿Ü¼­/eBook/À½¹Ý/DVD/GIFT ¹× ÀâÁö »óǰ Á¦¿Ü) ¾È³»
  • Ãʺ¸ÀÚ°¡ º¸±â¿¡ ±¦ÂúÀº Ã¥ÀÌ´Ù. Á¶±Ý ¾Æ½¬¿îÁ¡Àº ³»¿ë ¼³¸íÀÌ Á¶±Ý´õ »ó¼¼È÷ µé¾î°¡ ÀÖ¾úÀ¸¸é ´õÁÁÀº Ã¥Àε¥... ´õº¸±â

¹®Àå¼öÁý (0) ¹®Àå¼öÁý ¾²±â ³ªÀÇ µ¶¼­±â·Ï º¸±â
※±¸¸Åµµ¼­ÀÇ ¹®Àå¼öÁýÀ» ±â·ÏÇϸé ÅëÇÕÆ÷ÀÎÆ® Àû¸³ ¾È³»

±³È¯/¹Ýǰ/ǰÀý¾È³»

¡Ø »óǰ ¼³¸í¿¡ ¹Ýǰ/±³È¯ °ü·ÃÇÑ ¾È³»°¡ ÀÖ´Â °æ¿ì ±× ³»¿ëÀ» ¿ì¼±À¸·Î ÇÕ´Ï´Ù. (¾÷ü »çÁ¤¿¡ µû¶ó ´Þ¶óÁú ¼ö ÀÖ½À´Ï´Ù.)

±³È¯/¹Ýǰ/ǰÀý¾È³»
¹Ýǰ/±³È¯¹æ¹ý ¸¶ÀÌ·ë > ÁÖ¹®°ü¸® > ÁÖ¹®/¹è¼Û³»¿ª > ÁÖ¹®Á¶È¸ > ¹Ýǰ/±³È¯½Åû ,
[1:1»ó´ã>¹Ýǰ/±³È¯/ȯºÒ] ¶Ç´Â °í°´¼¾ÅÍ (1544-1900)

¡Ø ¿ÀǸ¶ÄÏ, ÇØ¿Ü¹è¼ÛÁÖ¹®, ±âÇÁÆ® ÁÖ¹®½Ã [1:1»ó´ã>¹Ýǰ/±³È¯/ȯºÒ]
    ¶Ç´Â °í°´¼¾ÅÍ (1544-1900)
¹Ýǰ/±³È¯°¡´É ±â°£ º¯½É¹ÝǰÀÇ °æ¿ì ¼ö·É ÈÄ 7ÀÏ À̳»,
»óǰÀÇ °áÇÔ ¹× °è¾à³»¿ë°ú ´Ù¸¦ °æ¿ì ¹®Á¦Á¡ ¹ß°ß ÈÄ 30ÀÏ À̳»
¹Ýǰ/±³È¯ºñ¿ë º¯½É ȤÀº ±¸¸ÅÂø¿À·Î ÀÎÇÑ ¹Ýǰ/±³È¯Àº ¹Ý¼Û·á °í°´ ºÎ´ã
¹Ýǰ/±³È¯ ºÒ°¡ »çÀ¯
  • ¼ÒºñÀÚÀÇ Ã¥ÀÓ ÀÖ´Â »çÀ¯·Î »óǰ µîÀÌ ¼Õ½Ç ¶Ç´Â ÈÑ¼ÕµÈ °æ¿ì
    (´ÜÁö È®ÀÎÀ» À§ÇÑ Æ÷Àå ÈѼÕÀº Á¦¿Ü)
  • ¼ÒºñÀÚÀÇ »ç¿ë, Æ÷Àå °³ºÀ¿¡ ÀÇÇØ »óǰ µîÀÇ °¡Ä¡°¡ ÇöÀúÈ÷ °¨¼ÒÇÑ °æ¿ì
    ¿¹) È­Àåǰ, ½Äǰ, °¡ÀüÁ¦Ç°(¾Ç¼¼¼­¸® Æ÷ÇÔ) µî
  • º¹Á¦°¡ °¡´ÉÇÑ »óǰ µîÀÇ Æ÷ÀåÀ» ÈѼÕÇÑ °æ¿ì
    ¿¹) À½¹Ý/DVD/ºñµð¿À, ¼ÒÇÁÆ®¿þ¾î, ¸¸È­Ã¥, ÀâÁö, ¿µ»ó È­º¸Áý
  • ¼ÒºñÀÚÀÇ ¿äû¿¡ µû¶ó °³º°ÀûÀ¸·Î ÁÖ¹® Á¦À۵Ǵ »óǰÀÇ °æ¿ì ((1)ÇØ¿ÜÁÖ¹®µµ¼­)
  • µðÁöÅÐ ÄÁÅÙÃ÷ÀÎ eBook, ¿Àµð¿ÀºÏ µîÀ» 1ȸ ÀÌ»ó ´Ù¿î·Îµå¸¦ ¹Þ¾ÒÀ» °æ¿ì
  • ½Ã°£ÀÇ °æ°ú¿¡ ÀÇÇØ ÀçÆÇ¸Å°¡ °ï¶õÇÑ Á¤µµ·Î °¡Ä¡°¡ ÇöÀúÈ÷ °¨¼ÒÇÑ °æ¿ì
  • ÀüÀÚ»ó°Å·¡ µî¿¡¼­ÀÇ ¼ÒºñÀÚº¸È£¿¡ °üÇÑ ¹ý·üÀÌ Á¤ÇÏ´Â ¼ÒºñÀÚ Ã»¾àöȸ Á¦ÇÑ ³»¿ë¿¡
    ÇØ´çµÇ´Â °æ¿ì
(1) ÇØ¿ÜÁÖ¹®µµ¼­ : ÀÌ¿ëÀÚÀÇ ¿äû¿¡ ÀÇÇÑ °³ÀÎÁÖ¹®»óǰÀ¸·Î ´Ü¼øº¯½É ¹× Âø¿À·Î ÀÎÇÑ Ãë¼Ò/±³È¯/¹Ýǰ ½Ã ¡®ÇØ¿ÜÁÖ¹® ¹Ýǰ/Ãë¼Ò ¼ö¼ö·á¡¯ °í°´ ºÎ´ã (ÇØ¿ÜÁÖ¹® ¹Ýǰ/Ãë¼Ò ¼ö¼ö·á : ¨ç¼­¾çµµ¼­-ÆÇ¸ÅÁ¤°¡ÀÇ 12%, ¨èÀϺ»µµ¼­-ÆÇ¸ÅÁ¤°¡ÀÇ 7%¸¦ Àû¿ë)
»óǰ ǰÀý °ø±Þ»ç(ÃâÆÇ»ç) Àç°í »çÁ¤¿¡ ÀÇÇØ ǰÀý/Áö¿¬µÉ ¼ö ÀÖÀ¸¸ç, ǰÀý ½Ã °ü·Ã »çÇ׿¡ ´ëÇØ¼­´Â
À̸ÞÀϰú ¹®ÀÚ·Î ¾È³»µå¸®°Ú½À´Ï´Ù.
¼ÒºñÀÚ ÇÇÇØº¸»ó
ȯºÒÁö¿¬¿¡ µû¸¥ ¹è»ó
  • »óǰÀÇ ºÒ·®¿¡ ÀÇÇÑ ±³È¯, A/S, ȯºÒ, ǰÁúº¸Áõ ¹× ÇÇÇØº¸»ó µî¿¡ °üÇÑ »çÇ×Àº
    ¼ÒºñÀÚºÐÀïÇØ°á ±âÁØ (°øÁ¤°Å·¡À§¿øÈ¸ °í½Ã)¿¡ ÁØÇÏ¿© 󸮵Ê
  • ´ë±Ý ȯºÒ ¹× ȯºÒÁö¿¬¿¡ µû¸¥ ¹è»ó±Ý Áö±Þ Á¶°Ç, ÀýÂ÷ µîÀº ÀüÀÚ»ó°Å·¡ µî¿¡¼­ÀÇ
    ¼ÒºñÀÚ º¸È£¿¡ °üÇÑ ¹ý·ü¿¡ µû¶ó ó¸®ÇÔ

¹Ù·Î°¡±â

  • ¿ìÃø È®ÀåÇü ¹è³Ê 2
  • ¿ìÃø È®ÀåÇü ¹è³Ê 2

ÃÖ±Ù º» »óǰ